zerg have finally come! It is awesome!!!
http://www.wegame.com/watch/Starcraft_2_Zerg_released/ is the link for the website, if you wanna watch trailers, Srry i couldnt post any videos since its not avaliable for youtube.
If its too blurry try this site. http://www.wegame.com/watch/Starcraft_2_Zerg_gameplay_video/
I found a youtube version of the trailer!!1

look at this? Do you see the darker marines, on the top right? Guess what those are. Maybe different but those are infested terrans. These are now holding guns, like the real marines. I bet these are gonna be a popular unit in starcraft2!
Also if you see the gameplay, you can see lurkers.

Wut is this Well its the queen! Unlike in starcraft 2 you can only have one queen like the mother ship, (or was it two?) It can extend the creep, and make it poisonous as well, can make special structures kinda like the nomad, and will make buildings regenerate faster. Also you can see a spire and refinery.
now can also burrow! I hope blizzard doesnt change this ability!
a new unit, and a new ability. The corrupter, can make units or corrupt them, but only for air. It can affect a game pretty quickly!
There is another unit called the roach, which is fast and regenerates quickly, srry I dont have the picture rite now.
Also there is an infestor, replacing the defiler.
There is a swarm guardian, which can make broodlings now.
Also check the starcraft 2 site, it has summaries of hydralisks and mutalisks.
The Overlord now needs an upgrade before it can detect cloaked or invisible units.
The Zerglings recieved no new abilities, they can morph to Banelings as we already knew though. A new design as well.
The Infested Terrans now use rifles instead of suiciding
The Ultralisk can now burrow as well, along with pretty much every Zerg ground unit.
The Baneling is ‘old’ since we already knew of it since the WWI, no drastic changes seem to have happened to them.
The Hydralisk are as we knew them, however, they now look more lethal and are much larger than before. There is speculation that they have a melee attack.
The Lurkers are now visible even while burrowed.
The Nydus Worm can transport units below the ground anywhere in the map the Zerg player has vision of.
The Drones and Mutalisks seem to have no drastic changes graphic of function-wise from the original Starcraft, except that Mutalisks are now harder to micro. -Starcraft.org

Also the zerg QARs
A: Nothing’s for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can’t say for sure when SC2 will be released.
Q: I heard there were immense changes to Battle.net. What are these changes?
A: Unfortunately we can’t give away too much on this right now. I can only tell you it’s going along well. Expect great changes!
Q: There’s no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a… roach. People called Paladins from WoW Roaches so is that the reason?
A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.
Q: How many Starcraft 1 developers are involved in SC2 right now? I heard some developers of C&C were brought over and therefore was not a real sequel to SC1.
A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We’ve worked hard to make this a fun game and tried to satisfy picky players on multiplayer.
Q: How is the balancing process going?
A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.
Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?
A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.
Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.
Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.
Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.
Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population?
A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.
Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.
Q: You said the development process takes a long time but Activision Blizzard’s CEO Bruce Hack (spelling?) said it’ll be out soon. About when will SC2 be released? And what will happen to SC1’s sales and marketing once SC2 is released?
A: We can’t say when we’ll release. We’ll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn’t mean we’ll forget about SC1. If there’s one user that loves SC1 we’ll keep it going.
Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
A: Us developers don’t focus too much upon strengths and weaknesses. That’s why we don’t add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.
Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
A: We know about the popularity in Korea. Because Koreans love competitive gaming we’re trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.
Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS’es the game’s site hosts tournaments and leagues. Will this be done for SC2?
A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we’re planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players’ opinions, however. On a side note we’re preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn’t seem like the right time to talk about leagues or tournaments just yet.
Wait I found a roach!
also a close up to the lurker
-These images by SC unite
You can find out more info at many other places, if you want more. Also i updated the funny section!!!!





[...] site has the pictures and pretty decent overview of the unit types. Arbiter to Zergling should also have some interesting stuff in time to come features a non blurry youtube video of [...]